with 20 plays
Artist: Amelia Hanks
Track: "Tension"

At the beginning of the week we made an important kickstarter update, and at the end included some music samples. Here’s one of the samples we shared with everyone.

"Tension" will be uploaded to my patreon page soon.

with 26 plays
Artist: Amelia Hanks
Track: "Story"

At the beginning of the week we made an important kickstarter update, and at the end included some music samples. Here’s one of the samples we shared with everyone.

"Story" will be uploaded to my patreon page soon.

destinyfailsus:

So, I recently had an unexpected emergency where I needed to get surgery. I’m fine, don’t worry… but it has unfortunately left very little in my personal bank account. With bills looming over me, I debated and struggled with the idea of creating a patreon page, and have finally come to the decision to open one.

Okay, first I want to explain that this setback will not affect the game (other than having to take a couple of days off last week to recover).  I’ve been working on Destiny Fails Us for over 60 hours per week, and this is to help me pay the bills.

If you support me on patreon, at the moment there’s two reward tiers:

  • $5 Monthly Wallpaper(s)
  • $10 Monthly Music Sample(s) and Track(s)

These rewards guarantee at least one wallpaper or music sample/track to download each month, but I may also upload more. I may include more reward tiers in the future.

If you would like to help, but would like to make a one time donation, you can donate via paypal or gumroad. These have their own rewards at $15+, and $25+. At $15 you will receive the game and soundtrack, and at $25 you will receive the game, the soundtrack, and the “behind the scenes” art book pdf. These will be emailed to the email address provided upon the full game’s release.

If you can help out in any way, I will be incredibly thankful. Everyone who’s supported me so far with DFU is awesome, and I really appreciate the kind words, donations, and love I’ve received from you guys. Thank you!

I’m sorry if you’ve already seen this before, but I’m reblogging it for those who didn’t see this a few days ago. Thanks everyone! :)

rainbowreapersaid: Wasn't this game going to be commercial? Then I'd advise you not to use emofuri, since it's for non commercial use only.

Thank you for taking the time to message me. ^^

The good thing is, I already know Emofuri is non commercial only. These animations are just for fun. That’s why in my emofuri posts I mention that its separate from my actual work time (made during breaks) or game files (saved a separate file just for emofuri). They also take no time at all to make since I structure my sprites similarly to Emofuri’s psd. I made the two animations last night while I was cooking dinner.

The emofuri animations are like little bonuses to share with everyone since they are so simple to make. It’s nice to see the character that I just spent days working on coming to life for a few seconds. It feels really good and I want to share that feeling with others. Plus, I also can show off the sprite I’ve been spending so much time working on, and get some personal emotes with my characters.

Animating the characters like this in game would be difficult due to the amount of facial expressions, clothing, and hair styles each character has (let alone Idril). It would be nice to add more complex animations in, but it would not only inflate the file size (since I need to save each frame separately) and cause lag inside the engine.

That being said I have been looking into Live2d in my free time because they have a deal for indie developers. It seems like a good software, but I haven’t played around with it much since the tutorials seem limited and I don’t have as much time as I need to learn everything. It looks much more complicated at first glance and unlike Emofuri, I can’t just import the psd I’m using for the character sprite. I also fear that it would have the same setbacks that emofuri has (file size, lag).

Complex Animations for sprites and CGs may still be in the game, but if they were I’d be making them in a different program than emofuri. ^^

image

Today I worked on Idril’s sprite. I added new outfits, hairstyles, etc.

After I got everything assembled in photoshop, I realized that the way I set up my sprite file is similar to how an emofuri psd is setup… So I saved an extra copy of the sprite with her school uniform and one of her hair styles and imported it into the program to animate it.

I think it turned out cute ^^

So, I recently had an unexpected emergency where I needed to get surgery. I’m fine, don’t worry… but it has unfortunately left very little in my personal bank account. With bills looming over me, I debated and struggled with the idea of creating a patreon page, and have finally come to the decision to open one.

Okay, first I want to explain that this setback will not affect the game (other than having to take a couple of days off last week to recover).  I’ve been working on Destiny Fails Us for over 60 hours per week, and this is to help me pay the bills.

If you support me on patreon, at the moment there’s two reward tiers:

  • $5 Monthly Wallpaper(s)
  • $10 Monthly Music Sample(s) and Track(s)

These rewards guarantee at least one wallpaper or music sample/track to download each month, but I may also upload more. I may include more reward tiers in the future.

If you would like to help, but would like to make a one time donation, you can donate via paypal or gumroad. These have their own rewards at $15+, and $25+. At $15 you will receive the game and soundtrack, and at $25 you will receive the game, the soundtrack, and the “behind the scenes” art book pdf. These will be emailed to the email address provided upon the full game’s release.

If you can help out in any way, I will be incredibly thankful. Everyone who’s supported me so far with DFU is awesome, and I really appreciate the kind words, donations, and love I’ve received from you guys. Thank you!

We made a new update on our kickstarter page. We have some important announcements and we also share some more music samples and backgrounds.

tenshieffect:

When a fan wondered why Aksys didn’t comment on any of the otome game suggestions, June, an employee at Aksys’ Games had this to say:

"Popularity isn’t the only determining factor when we pick games. Cost, story, content, legal issues, availability of editors, time frames, etc… There are a lot of steps and a lot of reasons behind our choices. Due to NDAs we can’t talk about anything until it’s officially confirmed; we can’t even deny. I know silence sucks, but legally we have to stay silent." (x)

"The more (number wise, not quantity wise) people tell us what they like, the better we can gauge interest. The US market needs to tell us what they like!" (x)

Do you want Aksys to localize more otome games? You can help by posting suggestions and answering a few questions on their forum.

What would you like to see in an otome game?

Here’s a few questions that June asked:

  • Would you buy an otome if it was digital release only?
  • Did you buy any of the Hakuoki games or Sweet Fuse? What was your reason for buying them (initially, not after you played it)? Did the art draw you? The story? The devs/writers/artists/voice actors? Word of mouth?
  • How did you hear about the otome you’re interested in? Is it only through anime? Do you follow the Japanese otome market? Do you watch for news from the voice actors?
  • How much do you know about the otome you’re interested in? Do you read summaries, or look at PVs, or their websites?

Read More

with 29 plays
Artist: Amelia Hanks
Track: "Just An Ordinary Day"

I recently shared a few work in progress music samples on Kickstarter. These samples are not finalized.

This song is titled “Just An Ordinary Day” and is one of the ‘every day’ tracks in the game.

acelineus:

fuckyeahrenpy:

Culina by Moustashio Studios

Culina is a visual novel/strategy game where you step into the shoes of a culinary school graduate who dreams of opening up his own restaurant. Due to his family’s trust in him, he gets to embark on that endeavor. However, he will have to prove that he can create a successful business and pay his parents back in time so he doesn’t have to move back home.

Culina is currently on Kickstarter!

with 39 plays
Artist: Amelia Hanks
Track: "Comfort"

I recently shared a few work in progress music samples on Kickstarter. These samples are not finalized.

This song is titled “Comfort” and it’s an emotional track, not tied to a location.

koukyun
theme